RGB LED

Vertiq’s RGB LED controller provides configuration parameters necessary for controlling the RGB LED attached to our LED add-on board. All details about controlling the LED as well as interacting with the add-on board are found in Stock LED Support (White and RGB LED Control).

Arduino

To use the RGB LED Interface in Arduino, ensure rgb_led.hpp is included. This allows the creation of a RgbLedClient object. See the Message Table below for available messages. All message objects use the Short Name with a trailing underscore. All messages use the standard Get/Set/Save functions.

A minimal working example for the RgbLedClient is:

#include <iq_module_communication.hpp>

IqSerial ser(Serial2);
RgbLedClient rgbInterface(0);

void setup() {
    ser.begin();
    // Initialize Serial (for displaying information on the terminal)
    Serial.begin(115200);
}

void loop() {
    int redIntensity = 0;
    if(ser.get(rgbInterface.red_, redIntensity))
        Serial.println(redIntensity);
}

C++

To use the RGB LED Interface client in C++, include rgb_led.hpp. This allows the creation of an RgbLedClient object. See the Message Table below for available messages. All message objects use the Short Name with a trailing underscore. All messages use the standard Get/Set/Save functions.

A minimal working example for the RgbLedClient is:

Note

Interfacing with Serial looks different on different machines. Therefore, this example does not include code for interfacing with the hardware.

For more, see Full Examples

#include "generic_interface.hpp"
#include "rgb_led.hpp"


void main(){
    // Make a communication interface object
    GenericInterface com;

    // Make an RGB LED Interface object with obj_id 0
    RgbLedClient rgbInterface(0);

    // Use the RGB LED Interface Client
    rgbInterface.red_.get(com);

    // Insert code for interfacing with hardware here
}

Matlab

To use the RGB LED Interface client in Matlab, all Vertiq communication code must be included in your path. This allows the creation of a RgbLedClient object. See the Message Table below for available messages. All message strings use the Short Names. All messages use the standard Get/Set/Save functions.

A minimal working example for the RgbLedClient is:

% Make a communication interface object
com = MessageInterface(COM18,115200);

% Make a RgbLedClient object with obj_id 0
RgbInterface = RgbLedClient(com,com);

% Use the RgbLedClient object
red = RgbInterface.get(red);

Python

To use the RGB LED Interface Client in Python, import iqmotion and create a module that has the RGB LED Interface Client within its firmware. See the table below for available messages. All message strings use the Short Names. All messages use the standard Get/Set/Save functions.

A minimal working example for the RGB LED Interface Client is:

import iqmotion as iq

com = iq.SerialCommunicator("/dev/ttyUSB0")
|variable_name| = iq.|module_name|(com, 0, firmware="speed") |module_name_comment|

red = |variable_name|.get("rgb_led", "red")
print(f"Red Intensity: {red}")

Message Table

Type ID 100 | RGB LED Interface
RGB LED Interface

Sub ID

Short Name

Access

Data Type

Unit

Note

0

red

get, set, save

uint8

The intensity of the red LED [0, 255]. If saved, this is the red value that is used on boot. You must set update_color to apply this value

1

green

get, set, save

uint8

The intensity of the green LED [0, 255]. If saved, this is the green value that is used on boot. You must set update_color to apply this value

2

blue

get, set, save

uint8

The intensity of the blue LED [0, 255]. If saved, this is the blue value that is used on boot. You must set update_color to apply this value

3

update_color

get, set, save

Updates the RGB LED with the intensities specified by red, green, and blue

4

strobe_active

get, set, save

uint8

Determines whether or not the RGB LED is static or strobing (0 for static, 1 for strobe)

5

strobe_period

get, set, save

float

\(\text{s}\)

The amount of time, in seconds, it takes to complete the strobe pattern

6

strobe_pattern

get, set, save

uint32

A 32-bit bitmask that represents the strobing pattern. A 1 means the LED is on for the duration of that segment \(\frac{\text{strobe_period}}{32}\)